Captain Han Solo

Captain Han Solo is a Rebel Support that has Health recovery mechanics and deals extra damage against Empire enemies, as well as Reviving defeated allies.

Abilities

Basic: Deal Physical damage to target enemy and inflict Daze for 2 turns. Empire targets can't resist or evade and take double damage from this attack. If Han has full Health, gain 30% Turn Meter.

Special 1 (10 turn cooldown): Dispel all debuffs on Han and target other ally, and they both recover Health equal to 40% of Han's Max. Health and gain 25% Turn Meter. Then, if the target ally had full Health, they also recover 20% Protection. This ability's cooldown is reduced by 1 whenever an ally suffers a debuff.

Special 2 (6 turn cooldown): Revive a random defeated ally at 1% Health and 0% Turn Meter. If the Revived ally is a Rebel, they recover 50% Health and gain 50% Turn Meter.

Unique 1 (Zeta): Captain Han Solo has +15% Critical Chance and +30% Critical Damage. In addition, at the end of his turns, he recovers 10% Health. If Han already had full Health, the least healthy ally is healed instead. Whenever Han uses his basic attack, he gains 10% Max. Health (stacking) for 3 turns.