Darth Maul

Darth Maul is a powerful Sith attacker and leader that is especially powerful against Jedi. He also grants Sith allies Evasion and Stealth and grows stronger as enemies are defeated.

Abilities
Basic: Deal Physical damage to target enemy. If this attack defeats the target, gain 100% Turn Meter and Offense Up for 2 turns. This attack deals double damage to Jedi.

Special 1 (3 turn cooldown): Deal Physical damage to all enemies and inflict Daze for 2 turns. This attack deals double damage to Jedi.

Leader (Zeta): Sith allies gain 20% Evasion, gain 20% Turn Meter and Stealth for 1 turn at the start of each encounter and whenever they evade or are Critically Hit, can't be Critically Hit while Stealthed, and gain Advantage for 2 turns whenever Stealth expires. The Stealth and Turn Meter from this ability ignores Taunting allies.

Unique 1: Darth Maul gains +20% Max. Health, gains Max. Health equal to 10% of the damage he deals, and Potency equal to 0.3% of his Max. Health. Whenever an enemy is defeated, Darth Maul gains these bonuses for the rest of the encounter: 1st enemy: +25% Critical Chance, 2nd enemy: +25% Evasion, 3rd enemy: recover 25% Health with each attack