Captain Phasma

Captain Phasma is a First Order leader and Support that inflicts Defense Down and Speed Down, grants allies Advantage, and grants allies many extra attacks.

Abilities

Basic: Deal Physical damage to target enemy and inflict Defense Down for 2 turns on a Critical Hit. If this attack is not a Critical Hit, Phasma has a 50% chance to gain Advantage for 2 turns instead.

Special 1 (4 turn cooldown): All allies gain 50% Turn Meter and Advantage for 2 turns.

Special 2 (4 turn cooldown): Deal Physical damage to all enemies with a 90% chance to inflict Speed Down for 2 turns

Leader (Zeta): Whenever an ally attacks, they have a 20% chance to call a random ally to assist. This chance is tripled if the attacking ally is First Order. If that ally had Advantage, they regain it for 2 turns. First Order allies gain Advantage for 2 turns at the start of each encounter, can't be Critically Hit while they have Advantage, and gain +20% Potency.