Boba Fett

Boba Fett is a powerful Bounty Hunter Attacker who Self-Revives, ignores Taunts, and inflicts Ability Block and Damage Over Time, and can prevent enemy Revives.

Gender: Male

Light/Dark Alignment: Dark Side

Leader Ability: ?

Affiliation: ?

Shard Locations: ?

Abilities 1
EE-3 Carbine
 * Basic: Deal Physical damage to target enemy with a 50% chance (doubled against Scoundrels) to attack again. Each attack has a 70% chance to inflict Damage Over Time for 2 turns.
 * 1) Level 1: ?

Abilities 2
Death From Above
 * Special 1 (4 turn cooldown): Deal Physical damage to all enemies with an 80% chance to inflict Ability Block for 1 turn and a 50% Chance to inflict Damage Over Time for 2 turns. Inflict Ability Block on target enemy for 2 turns.
 * 1) Level 1: ?

Abilities 3
Execute
 * Special 2 (3 turn cooldown): Deal Physical damage to target enemy and dispel all buffs and debuffs on them. This attack deals 30% more damage for each effect dispelled this way. If this attack defeats the target, they can't be revived and Boba Fett's cooldowns are reduced by 1; otherwise, inflict Healing Immunity for 2 turns. This attack can't be evaded.
 * 1) Level 1: ?

Abilities 4
Dead or Alive
 * Leader: All allies gain 50% Critical Damage and 10% Critical Chance. Bounty Hunters gain 15 Speed for each debuffed enemy, gain Max. Health equal to 50% of the total Potency of all Bounty Hunter allies, and gain 15% Turn Meter whenever a Thermal Detonator explodes. When Boba Fett is in the leader slot (not the ally slot) the following contract is active: Defeat the first enemy that takes a turn in any encounter. (only Bounty Hunter allies can contribute to the contract) Reward: All Bounty Hunter allies gain 25% Tenacity for the rest of the battle and have their payouts activated.
 * 1) Level 1: ?

Abilities 5
Bounty Hunter’s Resolve Boba Fett's Payout: When Boba Fett receives rewards from a contract, he also receives this payout: Boba Fett gains 100% Turn Meter and has +50 Speed and additional Defense Penetration equal to 200% of his Defense Penetration for the rest of the battle.
 * Unique 1 (Zeta): At the start of battle, and whenever he defeats an enemy, Boba Fett recovers 100% Protection and gains Bounty Hunter's Resolve until he is defeated. Bounty Hunter's Resolve: Boba Fett ignores Taunts during his turn. When defeated, revive at 100% Health, can't be dispelled or prevented.
 * 1) Level 1: ?
 * 1) Level 1: ?
 * 2) Level 2: ?
 * 3) Level 3: ?