Bossk

Bossk is a powerful Bounty Hunter Tank that regenerates Health and Protection and crushes weak enemies, as well as calling mass assists.

Abilities 1
Prey On The Weak
 * Basic: Deal Physical damage to target enemy. If the target is the weakest enemy, this attack deals double damage and is guaranteed to be a Critical Hit.

Abilities 2
Hunting Party
 * Special 1 (4 turn cooldown): Deal Physical damage to target enemy and Stun them for 1 turn. Call all other Bounty Hunter allies to assist, dealing 60% less damage. If the target is the weakest enemy, reduce all assisting Bounty Hunter allies cooldowns by 1.

Abilities 3
Predator Instincts
 * Special 2 (4 turn cooldown): Bossk dispels all debuffs on himself, recovers 50% Health, and gains Taunt and Frenzy for 3 turns. All Bounty Hunter allies gain Offense Up for 2 turns.

Abilities 4
On The Hunt
 * Leader (Zeta): All Bounty Hunter allies gain +50% Max. Protection and +50% Tenacity. All Bounty Hunter allies gain 100% Defense while at full Health. Whenever an enemy suffers a debuff or resists, all Bounty Hunter allies recover 5% Health and 5% Protection. When Bossk is in the leader slot (not the ally slot) this contract is active: Deal damage to the weakest enemy 10 times. (only Bounty Hunter allies can contribute to the contract) Reward: All Bounty Hunter allies gain +50 Speed for the rest of the battle and their payouts are activated.

Abilities 5
Trandoshan Rage Bossk's Payout: Bossk recovers 5% Health and 5% Protection at the start of his turns, and half that amount when another Bounty Hunter ally starts their turn.
 * Unique 1 (Zeta): Bossk has +50% Defense and +50% Max. Health while he has Taunt and gains +50% Offense and +50% Health Steal when attacking buffed enemies. When Bossk loses Taunt, he gains Taunt for 1 turn if the weakest enemy has Protection.